Rebaggling Art Help for Great Justice |
My personal blog for reblogging art help. Everything is sorted into three main tags: #Reference, #Tutorial, and #Resource.
Good tags to look through are #Outside, #Inside, and #Anatomy. There are lots of fantasy, dapper and fancy clothes under the #Clothes tag.
There is no gender specific tags. Please look under #Masculine, #Feminine, and #Androgynous. |
Face Tutorial by Phobs
Phobs says this is outdated but personally it’s one of my favorite tutorials. » It’s pretty much the reason I developed a style.
(via variablejabberwocky)
View Bigger version here (for details) | Artwork here | My Anatomy Tutorials
gif of the painting process:
Sorry this was so darn long D:. tried to make it as short as possible. I’ve been asked quite a few times on how I paint before now, and I’ve never made an actual tutorial until now. Hope this helps clear some stuff up :).
Painting tutorial: get some fucking oil paints and fucking paint on some canvas you bunch of bastards
As a traditional artist I still find this helpful. So shut up and quit making us all look bad.
lmao traditional materials are expensive as shit, especially fucking oil paints. if you use them a lot, that can really add up over time. even my small collection of copic markers is worth anywhere between 150 to 200 dollars
compared to a 50-80 dollar art program like SAI that you can use over and over again to acheive similar effects, digital art is often a more realistic choice for people who don’t have a lot of money
in short, shut the fuck up and stop looking down your nose at people over what they make art with
(via dorknest)
patterned fabrics by oione from DeviantArt
MY, WON’T THIS COME IN HANDY
WHAT WITH THE SEATROLL AND THE PIRATE CAPTAIN
SERENDIPITY, YOU ARE A KIND MISTRESS
Life With Awareness (by Joseph Scheer)
(Source: from89, via aphasiactranslator)
Something I’ve been reading up on recently in my quest to provide backgrounds for my drawings is Disney’s focus on pools of light in backgrounds, the idea being that backgrounds, while important and containing valuable information, are set pieces. A background on its own isn’t really complete - it’s a stage without actors. The pool of light refers to the area that is supposed to catch the viewer’s attention, it’s where most of the action in the scene will take place and where the majority of the important information for the viewer is located. Essentially, to continue the theater stage metaphor, it’s the spotlight of your composition.
Cinderella has some really, really excellent examples of this in its background paintings:
These are some more blatant examples, but will work for what I wish to talk about, in that this theory comes down to two things: color and shape.
COLOR
The pool of light deals not just with making an area in the scene brighter or lighter than another, it focuses on contrasts. While dark/light is part of this, there’s also the contrasts of tone, hue, and saturation. In Cinderella’s palette, this is consistently different warm grays used as the light, while dark blues are used as the shadow. When viewed on a color wheel, the colors are often near-complementary, but not exactly:
What’s important to take away from this is that these colors blend into every object, which allows the whole composition to appear consistent.
Of course, the shadows/hilights don’t have to be the traditional warm light/cool shadows. This is just what the example uses.
SHAPE
Secondly, and just as important, is the shape of the light itself - because it shows exactly where the character will be moving, and what we should be focusing on. Even when not in animation, this is surprisingly effective. For example, look at the two screenshots of the stairs - would you expect Cinderella to go down the stairs, or across towards the rafters? Would she bring the breakfast up the stairs, or across the hall?
What’s fascinating is that this is absolutely everywhere in old Disney movies and shorts. Literally every background uses this concept. It’s not something you really think about while viewing the film, but as an artist, the ideas employed by these movies are incredibly useful.
(All screencaps used in this post are from disneyscreencaps, which is also a great place to research this further.)
(via variablejabberwocky)
(Source: flyingcatbread, via shatterstag)
I’ve had this list sitting around for a while (in case I ever want to try something new) and I thought I’d share it, because why the hell not, everybody loves free stuff. I’ve only used a couple, so for all I know these could be complete shit. BUT YOU NEVER KNOW, RIGHT?
*= available for both windows and mac os
GIMP * - Does a lot of the same stuff as Photoshop.
FireAlpaca * - Similar to Paint Tool Sai, so it’s a good alternative for Mac users.
Autodesk Sketchbook Copic Edition * - Simulates the look of copic markers.
MyPaint * - Basic stuff, nothing fancy.
Pinta * - Drawing program modeled after paint.NET.
Inkscape * - Vector/drawing program meant to be similar to Illustrator.
ArtRage * - Digital painting program; you can get the trimmed down version for free or buy the full version with more features.
Sumo Paint * - In-browser drawing app.
DAZ Studio * - Some sort of 3D model poser thing.
Pencil * - Software for animating.
SketchUp * - Tool for making 3D models. Looks handy for stuff like architectural drawings.
Blender * - Pretty popular 3D software.
escape motions * - Some browser apps, fun to fiddle with when you’re bored (the fluid fire simulation is pretty cool imo).
Twistedbrush (Pixarra) - Seems to be meant for replicating the look of traditional media.
Pixia/Phierha - A popular program in Japan, according to the website.
Krita - This was originally made for Linux and it looks like the developers haven’t ironed out all of the kinks in the Windows installer.
Artweaver - Another trimmed down free thing if you don’t want to buy the full program.
paint.NET - Pretty basic kit, probably good for simple stuff.
Project Dogwaffle - I’m not sure what this one is all about because I couldn’t stop laughing at the terrible website.
Speedy Painter - Lightweight digital painting program.
mtPaint - Originally made for pixel art; simple enough to run on older computers.
Chasys Draw IES - Supposed to be some sort of drawing+image editor thing.
PaintRibbon - Seems to be another plain old basic image editor.
DrawPlus - Looks like it’s made for graphic design and vector stuff.
SmoothDraw - I’m guessing this is a basic thing for people who don’t want to bother with complicated stuff.
Might be useful for some of you guys! Also you should all check out Alchemy, too. It’s really fun to mess around with.
I can vouch for SAI, GIMP, Blender, Sketch up, and while I haven’t tried it, I want to point out Alpaca simply because SAI isn’t on MAC OSX and Alpaca is.
This is a gooood list of programs! Check’em out if you can’t get your hands on photoshop.
For the love of everything that is holy: avoid DAZ Studio unless you want to make incredibly disturbing CGI.
Paint.NET is pretty good if you just need basic stuff. I used it exclusively for a while before shifting over to SAI. c:
(Source: thorin-swaggershield, via miscellaneon)
How I draw facial features: a tutorial.
(Source: onone-chan)
The MET has got some wonderful, fully illustrated textbooks that are available online for free! (X)
DOWNLOAD
- Art of the Islamic World
- The Art of Africa
- The Art of Ancient Egypt
- The Art of the Ancient Near East
- The Art of Renaissance Europe
- The Art of South and Southeast Asia
- The Arts of Korea
- Auguste Rodin: The Burghers of Calais
- Greek Art from Prehistoric to Classical
- Islamic Art and Geometric Design: Activities for Learning
- A Masterwork of Byzantine Art — The Story of David and Goliath
- Medieval Art
- Nature Within Walls: The Chinese Garden Court at The Metropolitan Museum of Art
- Roman Art
(via kotaline)
Indian Interiors, photographies de Deidi von Schaewen, ed. Tashen, 2008.
(via starkinglyhandsome)